Timbersaw, the shredder
Thu 20th Dec 2012 - 5:32pm
Timbersaw is an extremely mobile kill-oriented / ganker style hero that relies heavily on positioning. He is easily one of the most unique heroes in the DotA hero pool, with a skill set that allows him to make some serious use of all the destructible trees on the map.
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Primary Stat Reduction: 15%
Area of Effect: 300
Whirling death is a very potent, low cooldown nuke ability with a few added features. It lowers primary stats of the enemies hit by 15%, making it pretty potent versus other strength heroes by effectively doing more damage through lowering their health, and deals pure damage if trees are also hit
Focusing on maxing whirling death first while you are solo in the mid lane could be a good idea, as there aren’t that many trees nearby to chain to and with proper rune control you can get good farm out of spamming it to push your lane for ganks. Plus, the burst damage from it is stronger than that from Timber Chain which could allow you to secure kills easier. Otherwise, max it second after Timber Chain. Be careful though, as using this ability near trees for the pure damage also chops them down, meaning you won’t be able to chain to that location for another five minutes!
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Damage radius: 225
Timber Chain is Timbersaw’s core ability. It latches to trees, and pulls him towards them on a 4 second cooldown. This gives insane mobility, AND deals pure damage to every unit he hits while passing them. If you are on the off lane or safe lane with Timbersaw, maxing Timber Chain will allow you to make FANTASTIC use of all the nearby trees. If a support or your midlane is available to assist in kills, one stun from either sets up for some serious pure damage nuking thanks to this ability and the Whirling Death. It is also easily one of the best escapes in the game, and skilled players will be able to make impressive jukes with its massive 1400 range at max level.
Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.
Stack Limit: 4/8/12/16
Stack Bonus Armor: 1
Stack Bonus Health Regeneration: 1 HP/sec
Timbersaw’s passive gives him some really strong sustain over longer fights, and should almost always have an early point in it by level 3 or 4. At level one, this gives you a maximum of 4 bonus health per second and 4 bonus armor and allows you to have a much easier time against ranged units harass. Late game, the bonus armor and health regen quadruple to a maximum of 16! This is a significant amount of defensive capabilities, and makes Timbersaw innately rather tanky. Most importantly, it means you get to stay in fights just a bit longer to grab trees or cut them down.
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.
Passthrough Damage: 100/140/180
Damage per Second: 50/75/100
Mana cost per Second: 20/25/30
Chakram is a very unique ultimate ability. You throw it out to do some pure damage on initial strike, and can then retract it for the same amount of damage on the way back. However, you can also leave the chakram spinning on the floor at the cost of mana per second to deal some more damage and slow your opponents as they touch it. This is an extremely mana intensive spell, but can be very potent in ganks and is relevant throughout the whole game thanks to the damage being pure. The downside to leaving the Chakram out is that it removes the ability for you to auto-attack, but you can still cast abilities as needed. Oh, it also cuts down trees.
Timbersaw could work in pretty much any lane. In mid, with a bottle and good rune control, his ganks would be very scary for your opponents to try and escape (especially if the lane your ganking has some stuns on it to set up for some pure damage nukes or crazy ultimate slows). If paired with another hero, be it as primary farmer or more of an awkward support type role, he offers a lot of kill potential through his sheer mobility and burst. He could also be a very strong solo in the long lane or safe lane thanks to his mobility and innate tankiness from his passive.
Keep in mind that Timbersaw is typically best in a very aggressive kind of game. His playstyle is very burst oriented and pure damage at early levels is difficult for most heroes to deal with. Play risky and abuse your pure damage abilities early on, then hook to trees to get out of sticky situations!
There’s going to be an overall theme to these items: mana and tankiness. If there’s an item not listed here that potentially gives either of those, feel free to try it out and see how it works. Remember, every game of DotA is different and there’s certainly not a single best build to go for every situation. These are just items that work well with Timbersaw, not items that you are required to build 100% of games. Experiment, and use your own judgement to decide whether or not an item is good for you and your team!
Arcanes are the obvious choice for Timbersaw, as he is extremely mana dependant. However, getting Tranquils up early and later disassembling them for arcanes + basillius + headdress/pipe is totally acceptable and could work if you are getting harassed too much for your passive to deal with AND your lane partner is getting arcanes as well.
Timbersaw is a very mana hungry hero, so it’s important that someone around you has at least one pair of them so you can keep up your tree destruction. As always, Travels are a great choice late in the game to free up an item slot that you should have reserved for TP scrolls and allows you to have even more mobility around the map by teleporting to allied creeps.
Urn of Shadows
Urn is a pretty good early game mana regeneration item, and as Timbersaw is very easy to pick up early kills with the charges can start to rack up pretty quickly. It also works well on a pushing oriented or team fight oriented team, as the urn heal is more than capable of topping off weak allies.
Bloodstone is an extremely potent item on Timbersaw. If you are in the mid lane ganking like a storm spirit, rushing one is a very good idea and it scales very well into late game for you. In fact, rushing on the side lane may even work if you pick up enough kills/farm there yourself. It is very expensive, though, so sometimes it may be better to get something with a bit more midgame strength if your farming/killing isn’t working out too well.
Shiva’s is an excellent choice on Timbersaw because it gives, you guessed it, mana and tankiness. It’s a great choice for a late game luxury item, or to grab one earlier on and use the slow during ganks.
Scythe of Vyse
Scythe is another good choice on Timbersaw. It gives some added utility and ganking potential on top of the great mana regen/stats it offers. The hex is fantastic at any stage of the game, and Timbersaw is a great choice to carry it if nobody else on your team is a good carrier of it.
Similar to Scythe, this item offers great utility and regen. In addition, it adds something else to Timbersaw: mobility! He’s an extremely positioning dependent hero, and the extra movespeed could be the difference between getting in range of that tree to grab or dying while trying to. If you need a bit more mobility, a cheap disable, and cheap mana regen Eul’s is the way to go.
Rod of Atos
A very underrated and underused item, Rod of Atos gives Timbersaw everything he needs: mana and tankiness! The health is very nice, and the mana is very very very nice. In addition, the slow is strong and could easily assist in ganks or chasing down fleeing opponents.
Pipe of Insight
Timbersaw is a good pipe carrier, if nobody else on your team is going to be getting one it’s a great idea to build it up. This gives some more teamfight utility and magic resistance to allow you to stick around longer and cut down more trees.
Blade Mail gives a bit of mana and a cool active that punishes your opponents for beating on you. It synergizes nicely with Timbersaw’s passive, as the more he gets hit the harder he is to kill which just means that your opponent wastes a few attacks on you and hurts themselves a lot as you have it active. If you find yourself getting focused a ton, blademail is a good choice to pick up.
Black King Bar
There’s really not a hero that a BKB wouldn’t be beneficial to use on. Magic Immunity is very strong, and if you end up as your teams biggest damage dealer or the most threatening person around, a BKB makes you even more of a threat. It would allow you to move freely throughout a teamfight, grappling trees left and right without fear of stun while laying waste to your opponents. Or you could just use it to make sure you don’t get absolutely destroyed as you chain into a team that is stacked with magic damage nukes like Leshrac or Lina.
In short, Timbersaw is an extremely strong mid-game hero with high kill potential. He is also extremely mana dependent and is usually on top of his opponents, so items you want to build need to give you some mana regeneration and some sustain. He also strongly dislikes trees.