Blog: Why Drow Ranger is Imba



Fri 1st Mar 2013 - 5:09pm

For this series of articles, please keep in mind I, as a gamer, do not believe in extreme imbalance or anything of that sort in competitive video games (though this article about Drow may be an exception).

If you’ve just started playing Dota 2, you likely are, if you took my consideration in a previous article into consideration, playing Single Draft mode. If you haven’t already experienced either a quick, crushing defeat, or a quick win, you likely haven’t been on a team against, or with, a Drow Ranger.

Drow Ranger is the ranged hero I warned players about in a previous article, that uses agility items, and crushing frost arrows that have a lovely minimalistic recharge and mana cost. Her frost arrow ability, has no cooldown, has a standard range for a ranged attack, and has a slow, scaling from 11% to 60%. Drow is like no other hero in Dota 2 because of the fact that her primary nuke can be toggled to auto cast and drains next to no mana.

Also, she has an AoE silence, which is critical in team fights as it both silences enemies, and reveals any enemies that have permanent invisibility. This ability, paired with her auto-attacking frost arrows makes Drow a ridiculous force in a team fight, wherein she can likely dispatch the majority of their team, barring direct attacks on her.

To top all of those things off, she has two passive abilities. The first, her tertiary ability, Precision Aura, makes everyone within a relatively large range of her get a damage bonus of 14-26% based on how much agility Drow has stacked up. If Drow has received sufficient farm (read: any farm), she will have enough agility to make her entire team hit like trucks. As well as this, she doesn’t even need to rely on items to get more agility. Drow’s ultimate, Marksmanship, just throws more agility at her (because why not?). So essentially, Drow hits like a truck while making her entire team hit the same way.

So why is she imba? Why is Drow imba? Is it the fact that it takes the majority of the enemy team to take her out even if she’s alone? Is it the fact that she can silence all of the enemies while blasting them with arrows, each of which will take ~1/5 of the enemy units health? Is it because she makes every other hero around her insanely powerful by just being there? Yes. Yes it is.

Your Comments

  • Sat 23rd Mar 2013 - 10:39pm
    My opinion is, Drow Range pwns pubs only because of Shadow Blade. Most people don't use dust or necrobook Lv 3 to counter that item, that's why they lose.
  • Sat 2nd Mar 2013 - 2:40pm
    She is an effective pubstomping carry but she lacks the mobility and options a hero like Mirana has. Defo a good carry to start with if you're new. Just beware of her low health pool and can get shutdown by stunners easily. Never disregard a bkb on her
  • Fri 1st Mar 2013 - 10:34pm
    You are correct, Drow is easy to dispatch if you can smack her around a bit, but having played Dota almost exclusively with random players online, as opposed to an organized group of friends, all communicating on skype, she is still a pain to deal with when the group is at all disorganized. I find her to be more stomp-y solo than all (with a few exceptions) other heroes.
  • Fri 1st Mar 2013 - 9:09pm
    You raise interesting points; And I'd be interested in a discussion/debate about drow's.. effectiveness. for one, Drow has little to no healthpool. if you can get in and smack her, she falls over. (and her ults bonus agility is halved). and secondly, she has no escape mechinism. if you can get close enough to smack her, you will stay within the ability to smack her. she has to stop, turn around, attack you, turn back around, and run away to slow you. but you do raise valid points. Good read. :)

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