Dota 2 Tips & Tricks #2Sat 11th Aug 2012 - 9:40pm Category: DotA
Hello everyone, and welcome to episode 2 of my Dota 2 Tips & Tricks series, where I seek to cover some basic tips that are easy to apply to your own gameplay and will improve you as a player. Today I have 4 tips in store for you:
1. Using lane wards
2. Spend gold before dying
3. Abusing Static Remnant
4. How to always ward trap with Shadow Shaman
Without further ado, let's get started with the first tip:
#1 Using lane wards
A lane ward is basically a ward that you place in your own lane, usually pretty close to the enemy tower. It works best in your short lane (bottom for Radiant, top for Dire) where you place the ward just at the end of the river. It is good for various reasons:
1. You can pressure and harass the enemies easier.
2. You can spot incoming TP scrolls.
3. Because of point #2, your lane is really hard to gank for the enemy.
4. Also because of point #2, you can easily back out of an attempted gank if the opponent teleports in to counter gank.
5. A laneward will also help you indentify changes in the enemy's moving pattern. If he's been playing passive for 5 minutes and then suddenly goes super aggressive, he might have a (smoke) gank coming.
6. You can always see if the heroes in your lane leaves to go for the rune, and can then alert your middle player so he doesn't get ganked unexpectedly (thanks to WellWellWell1 on Reddit for pointing those 2 points out)
You don't need a lane ward every game, but it is especially useful in a 2v1 or even 3v1 scenario. If you are playing the support in a 2v1 lane, it is your job to make sure that the enemy solo hero doesn't get any experience or farm. This is really easy to do with a lane ward, because you can then go to pressure him the second he leaves his tower, ensuring that he doesn't get any XP unless the lane pushes. On the screenshot below is the best lane ward for the Radiant team.
Moving on to the second tip of today:
#2 Spend gold before dying
This tip is something that is really easy to do, but a lot of people still forget it when they are actually playing. Basically, if you're 100% sure that you're about to die, spend as much gold as you can. This can be on TP scrolls, wards, a gem or a part of your next item. This way, you won't lose as much gold when you die, and if you do it consistently in every game you play, will save you A LOT of gold throughout your Dota 2 career.
There are a few scenarios where you don't want to do this though:
A. You need to save for a buyback. You might panic and accidentally spend too much gold and then not being able to buyback, which sucks. Try to judge the situation here. If you're getting ganked 5 minutes in, you're PROBABLY not going to buyback anyway, so you should try to spend your gold. If you're caught out of position as a Morphling 50 minutes in, you'll probably want to save as much gold as you can to be sure that you have buyback money.
B. You are not 100% sure that you will die. Maybe your team is TP'ing, maybe the enemy makes a mistake, maybe you have your escape off cooldown in a second. In those scenarios, if you attempt to buy items you will lose focus of the situation, and might end up dying when you could have actually escaped. Again you have to judge the situation, but remember that spending your gold is a luxury and should only be used as a last resort, when you are 100% sure that you are going to die. If you're 90% sure, don't do it. It's always better to not die than to die with your gold spent.
Next in line, we have the third tip of today:
#3 Abusing Static Remnant
Static remnant is Storm Spirits first ability. Static remnant creates a copy of yourself that explodes and does damage when an enemy comes in contact with it. It is a pretty solid nuke, but there is another aspect to it: it provides clear vision. Clear vision means that you can see through terrain, so placing a static remnant will give you vision over trees, up ramps and even in the Roshan pit where you can't even get vision with wards.
A static remnant lasts 12 seconds and gives vision in quite a huge area, so if an enemy is juking you in the trees, or you don't have vision of the ramp you're about to walk up with 5 enemies missing, just create a remnant and it could save you from being in a very unpleasant situation.
Static remnant providing vision of the Roshan pit.
Static remnant providing vision up the ramp to spot a potential enemy trap.
And the last trick of today is:
#4 How to always ward trap with Shadow Shaman
This last trick is only useful if you're playing Shadow Shaman obviously, and works best if you have trouble ward trapping moving targets. It should be noted that Hex has a bigger cast range than Shackle, so it is best to initiate with Hex to make sure the enemy doesn't have as much time to react. This tip is still useful, however, if Hex is on cooldown or you're simply not comfortable enough to ward trap a hexed target. Basically what you do is, you engage with your Shackle spell. While you're holding the opponent, shift-click your ultimate right on top of them. This will make you summon the wards the moment your shackle ends, which will result in a ward trap about 95% of the time. (I have not seen this method fail yet, but maybe there's a single spell that can go off in-between the shackle or the wards, or maybe a lag spike, hence the 95%)
Use shackle on an enemy and shift-click your ultimate on top of them.
That's it for today, I thank you all for reading and please do not hesitate to ask any questions or leave any comments here or on Reddit. Feedback is always appreciated. Thanks!